Children of Men is set in a Britain of the near future, in
the midst of global warfare and strife, and also years after a crisis of
infertility among women; no babies have been born for over a decade and a half.
The action is almost literally centered around the main character Theo, as
nearly the entirety of the film is shot from a hand-held, shaky, voyeuristic
perspective, and we view the surrounding action based on what is happening
around Theo. The film itself feels very much like a videogame vignette. The
vivid, sharp visuals; the mechanical, fast-paced, superficial dialogues; the
camera suddenly and voyeuristically tilting this way or that to expose another
action-scene taking place from another angle; all contribute to the sense the
film texturally is not very different from a videogame vignette.
Throughout the film, elements of a Big Brother, 1984-style
techno-authoritarianism are interspersed: in the midst of total decay, chaos
and poverty are clean, hi-tech screens advertising or spreading anti-immigrant
propaganda. The anti-immigrant, or illegal immigrant, policy is so heavy handed
in the film that immigrants from every corner of the planet are kept in cages
and transported to prisoner camps. As always, the wealthy in the film are
living in extreme luxury, though popping pills, and the poor suffering the full
effects of the global meltdown: a trope found in nearly every dystopian film
and essay so far.
Often the camera spins around in an ‘eyeline match’ shot,
following the direction of Theo’s gaze, suggesting total immersion in the
action of the film. In this way the film almost seems to be unconsciously
mimicking videogames. Emotional or human depth of any kind isn’t there, or is
only hinted at; though that is a common facet of dystopian fictions. Instead
the film focuses on short, choppy conversation, and in detailing the
environment and action within the mutilated environment. Again, there is the
suggestion of respite from the horror and chaos of the dystopian society to be
found in nature, or symbolized at least by nature; in this instance, at the
hidden home in the forest of the old science-wizard hippie. Many times the film
hints at, that in the midst of global meltdown, invoking old traditional
spirituality, in almost a New-Age kind of way: for example, Hindu language and
‘OMMM…’ after Julia had been killed and laid out in the forest.
The film is very successful in creating a devastated
landscape, where people from all over the world are being hunted down,
imprisoned, or killed by black-outfitted military personnel. Is it a
coincidence that the final skirmish scene, the Uprising, happens right after or
during an Islamic protest march (which much like the rest of the actions in the
film has no background context, but comes out of nowhere, going to nowhere)? It
seems that a dystopian film like Children of Men, with its title apparently
suggesting some kind of profundity, might end up serving as a kind of dystopian
‘realism’ of some kind, and which may ‘ideologically inoculate’ its audience of
probably younger viewers (videogame players) in many ways that end up ‘enclosing
them within the very social realities they disparagingly oppose’(Naturalism and
Dystopia). This may be the case if only in utilizing the videogame format
visually and texturally and ideologically in a way that seems to leave people
feeling comfortable or ‘enclosed’; this is also shown in the kind of soppy sentimental
witty-banter the characters often display. So its not quite clear at what
level, if any, Children of Men functions in a didactic, cautionary, or contributive way.
I really enjoyed your passage on "Children of Men" with you describing the major points the film was trying to show the viewers. I also saw when you mentioned the kinds of camera angles and landscapes in the film which helped viewers understand what was exactly happening in the film.
ReplyDelete